Games and Playable Media

GAME238 Computer Graphics for Games

Advanced computer-graphics techniques for computer games. Covers a range of computer graphics techniques used in contemporary computer games, with emphasis on those that complement existing game engines. Subjects covered include: lighting for models and scenes, shader programming (including several visual effects), procedural mesh manipulation, advanced use of particle systems, and non-photorealistic rendering techniques.

Requirements

Prerequisite(s): GAME 230 or GAME 235. Enrollment is restricted to graduate students.

Credits

5

Instructor

Angus Forbes