Games and Playable Media

GAME236 Game Development II

Second in a two-course sequence providing an introduction to game programming using a modern object-oriented language. Intermediate technologies are used in the construction of computer games. Includes NPC behavior, scenes and shaders, physics, debugging, and managing game code. Students may not receive credit for this course and course 230.

Requirements

Prerequisite(s): GAME 235. Enrollment is restricted to graduate students.

Credits

5

Quarter offered

Winter

Instructor

Adam Smith, Noah Wardrip-Fruin