Computer Science and Engineering

CSE160L Introduction to Computer Graphics Laboratory

Complements course 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Topics include OpenGL, WebGL, rubberbanding, picking, sliders, buttons, dialog, event handling, double buffering, lighting, shading, materials, and textures. The topic list may be updated to reflect technological changes. (Formerly CMPS 160L.)

Requirements

Concurrent enrollment in CSE 160 is required.

Credits

2

Quarter offered

Fall, Winter, Spring

Instructor

Alex Pang, James Davis