Computer Science and Engineering

CSE162 Advanced Computer Graphics and Animation

Covers concepts and methods for modeling and rendering static and dynamic scenes Topics include: mathematical foundations (e.g., splines and numerical integration; global illumination models; texture mapping; morphing; physically based animation; behavioral animations; and procedural animations. Evaluation based on examinations, programming exercises, and a project. (Formerly CMPS 162.)

Requirements

Prerequisite(s): CSE 160 or equivalent. Concurrent enrollment in CSE 162L is required.

Credits

5

Instructor

Alex Pang, James Davis