Humanities

HUMN 55 Technologies of Representation

Explores the technologies that variously delight, extend, and command our imagination. Students explore the social and political problems they can create or amplify and collaborate on creative responses. In this iteration, the focus is on technologies for visual representation. Examines cameras, drones, apps, algorithms and other technologies that allow people to make and share images, and asks how these technologies shape how and what we see, as well as what they keep hidden and obscure. Also investigates how power operates in the making, circulation, and consumption of pre- and post-internet visual culture.

Credits

5

General Education Code

IM

Quarter offered

Spring

Instructor

Kyle Parry