Students learn the basics of queer theory and how to apply it to game design and play. They engage with a number of queer games both physical and digital as well as learn how to apply queer theory to their own design and style of play.
Beginning with the Stonewall Riots in 1969, course traces the work of queer and trans artists over the five decades that followed. Students consider representations of queer life amid the Gay Liberation Movement of the 1970s, underground experimental film and New Queer Cinema, art of the AIDS crisis and the activist art collectives of ACT UP, and millennial artists working today across digital and fine arts. One of the driving questions of our explorations will be, how do these artists undo and rework concepts like identity, medium, and form?
Throughout the 10-week course, students are guided through the principles and elements of digital design and digital filters for editing as a creative approach to image-making, template building, poster design, collage, and color theory methodology. Students are encouraged to develop a portfolio of digital images based on their primary interests. The course is focused on aesthetics, color theory, and design as the central common theme.
Cross-listed Courses
Focuses on media, such as computer games, that invite and structure play. Work includes building and critiquing a series of prototypes; studying major examples in the field; and discussing both theoretical and practice-oriented texts. Enrollment by permission of instructor. Enrollment restricted to graduate students.
Cross Listed Courses
DANM 250D
Focuses on discussion of recent advances in visual storytelling in graphical environments. Major topics covered are: intelligent camera control, shot-compositions, lighting design, interactive storytelling, and computational techniques associated with these applications. Class consists of in-class discussions and student presentations of research papers and a final student project.
Cross Listed Courses
DANM 290P
Theory and hands-on practice to understand what makes user interfaces usable and accessible to diverse individuals. Covers human senses and memory and their design implications, requirement solicitation, user-centered design and prototyping techniques, and expert and user evaluations. Individual research project. Interdisciplinary course for art, social science and engineering graduate students. Students cannot receive credit for this course and
CSE 165.
Cross Listed Courses
DANM 231
Study of techniques of algorithmic and computer-assisted composition in a variety of contemporary idioms. Topics may include stochastic methods, generative grammars, search strategies, and the construction of abstract compositional designs and spaces. Final project for course involves students formulating and algorithmically implementing their own theoretical assumptions and compositional strategies.
Cross Listed Courses
DANM 217
Instructor
Matthew Schumaker
In-depth examination of John Cage's interdisciplinary work, his pioneering activity in live electronic technology, and his influence in current multimedia creativity. Approximately one-half of the seminary is devoted to student research and creative projects and reflect Cage's legacy.
Cross Listed Courses
DANM 254L
Graduate-level techniques and procedures of computer music composition and visualization. Practical experience in the UCSC electronic music studio with computer composition systems and software, including visualization and interactive performance systems. Extensive exploration of music and interactive graphic programs such as Max/MSP/Jitter. Enrollment is by permission of instructor; appropriate graduate experience required. Enrollment is restricted to graduate students.
Cross Listed Courses
DANM 267
Instructor
Larry Polansky, David Kant
Participation by a graduate student in a departmental production of a play, dance concert, or other performance event under supervision of the Instructor-of-Record. Rehearsals culminate in public performance. Enrollment is restricted to graduate students and determined by audition with the instructor and in consultation with the director of graduate studies.
Cross Listed Courses
DANM 251
Introduces the emergent professional artist-scholar into the discipline of what is called practice-as/practice-based/practice-led research in performance and new media. Explores the rationales, conceptual frameworks, and perils that underpin research based on the researcher's own creative endeavors, and that enable the researcher to place their own practice within larger artistic and theoretical paradigms in a written document. (Formerly offered as Text Analysis.)
Cross Listed Courses
DANM 290A
Working in an experimental theater with access to new performance technologies, course explores how cross-media practice can expand on basic theatrical relationships in new and culturally relevant ways.
Cross Listed Courses
DANM 250H