Engages the topic of embodiment within new media art theory and practice. Focus is on embodiment within performance, time-based, electronic, and new media arts practice. Students produce a final paper and artistic project on the topic. Lower-division undergraduates may enroll with permission of instructor.
Hands-on course surveying the thriving micro-genres in the neutral zone between games and literature. Students read, play, and author stories that couldn't exist on a printed page. Interactive fiction, algorithmic poetry, and brand-new experiments.
General Education Code
PR-C
Introduces electronics using the open-source Arduino platform. Learn how to build interactive circuits through hands-on tutorials. In a workshop environment, students acquire the technical skills required to create electronic artwork. No previous experience required.
General Education Code
PR-C
Hacking is the modification, reconfiguration, and reuse of computer code or hardware to create new functionality. Course encourages a hands-on approach to digital-media creation including the basics of computer programming and hacking techniques. No programming experience required.
General Education Code
PR-C
Explores the history of machines. Kinetic art is presented including: animatronic puppetry, balance mobiles, light compositions, logic and mechanical art, interactive sculpture, and resonance cymatics. Students utilize automation techniques to create art projects using a modular set of gears, linkages, cams, belts, and springs. Discussion of technological advances in the field of kinetic art and its impact on society.
General Education Code
PE-T
Introduces the basic principles of geographic analysis and visual communication through mapmaking. Projects focus on environmental issues, and class discusses best practices for distributing information and communicating ideas.
General Education Code
PE-T
Teaches techniques to animate sculptures, such as wearables/body art, mobility, puppetry, sound, light, or projection. Covers building techniques and how to incorporate individual creativity in a collaborative setting to create a common theme for the procession.
General Education Code
PR-C
Learn to design functional objects, sculpture, and other digitally inspired forms in a variety of 3-D applications (Cinema 4-D, Maya, AutoCad, Rhino, SketchUp), then produce those models as physical objects with a variety of rapid prototyping methods including additive 3-D printing, CNC milling, vacuum forming, and laser cutting.
Cross Listed Courses
ART 105
General Education Code
PR-C
Students learn to create interactive artwork through the combination of fiber arts and reactive technology. Course explores electronic art that is worn or touched, and discovers new developments in eTextiles that allow for this interaction.
General Education Code
PR-C
By investigating topics related to water in California, students produce works of digital and new media art that engage with environmental issues and the local community.
General Education Code
PE-H
How can we understand surveillance through a digital arts lens? What are the connections between surveillance and race, gender, sexuality, and class? How can we challenge oppressive surveillance policies in creative ways? In this interdisciplinary course students critically engage with the topic of surveillance by interacting with important scholarship and artworks in digital arts and surveillance studies. Knowledge on the subject deepened through class discussions, submission of written reflections, and group creative responses to the course content.
General Education Code
IM
Students get a grounding in the fundamentals of game design and character driven performance. Meetings focus on a combination of understanding current practice across various styles of interactivity, and practice of participatory performance culminating in a short group performance with participatory elements.
General Education Code
PR-C
Examines writing about Queer games—both academic and non-academic—as well as contemporary Queer games. Students write an essay that synthesizes Queer theory and game studies and also answer a few short questions about each reading. A midterm draft of the game and a final prototype are required, as well as a post-mortem as a final paper. Throughout the course, students gain experience in looking critically at pieces of digital media art, creating short video games, and reading Queer theory as well as game studies writing.
General Education Code
IM
Introductory course on the process of game prototyping. By playing seminal works made by oppressed creators in the industry, and performing close readings of their mechanics, students build games literacy and learn how to use free and low-cost tools to make personal, fluid work. Engages in the creation of games on a weekly basis, while thinking about the political, artistic, and cultural values the work embodies. Throughout this process, students discuss different models of prototyping, iterate on game design procedure, and reflect deeply on their finished work.
General Education Code
PR-C
Survey course on game communities. Games are a globally entrenched medium, with communities of players gathering together both online and offline. Students map how different communities navigate status and mastery, study online fan groups, and document their interactions to gain a better understanding of the dynamics at play. Investigates how marginalized communities can be left behind in the search for mastery, and as a class students create tools for intervening in our own communities when exclusionary trends are seen.
General Education Code
PE-H
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency. Enrollment restricted to juniors and seniors.
Quarter offered
Fall, Winter, Spring
Independent digital arts and new media research project under the guidance of a digital arts and new media faculty member or other faculty. Students submit petition to sponsoring agency.
Quarter offered
Fall, Winter, Spring