Games and Playable Media
GAME 235 Game Development I
First in a two-course sequence providing an introduction to game programming using a modern object-oriented language. Introduces the technologies used in the construction of computer games. Introduces the principles of 2D game engine design, including architecture, object-oriented design patterns, and collision detection. Students may not receive credit for this course and GAME 230.
Instructor
Noah Wardrip-Fruin, Eddie Melcer