Taught by a working professional, lectures and workshop provide students with career-related information and insight into a specific profession in film, television, and digital media. Students research various aspects of a film, television, or digital media profession.
Instructor
Rebekah Leekley
An introduction to the basic elements, range, and diversity of cinematic representation and expression. Aesthetic, theoretical, and critical issues are explored in the context of class screenings and critical readings. If space allows, restrictions may be lifted after priority enrollment.
Instructor
Shelley Stamp, Alessia Cecchet
Quarter offered
Fall, Summer
Introduction to the basic forms of televisual presentation, including differing narrative structure from movies and situation comedies to soap opera, plus modes of direct discourse in news, advertising, sports, music, television, and other genres. Alternative forms and modes in electronic media, such as independent video art and documentary, public television, cable, and electronic networks are explored, with their potential for expressing cultural diversity set in relation to social, cultural, and political conditions. If space allows, restrictions may be lifted after priority enrollment.
Introduces fundamental features of digital media and examines the immense visual, social, and psychological impact of the digital revolution on our culture. Topics include the concepts and forms of the digital hypertext interface, Internet, and web, and the impact of digital media on conceptions of the self, body, identity, and community. If space allows, restrictions may be lifted after priority enrollment.
Instructor
Edward Shanken
Introduction to the production processes of visual/aural, time-based, creative work. Students work on a range of creative projects: performed, written, photographed, and created digitally. Assignments emphasize imaginative problem-solving, collaboration, visualization, and critical media literacy.
Instructor
Yulia Gilichinskaya
General Education Code
PR-C
Quarter offered
Spring, Summer
Students learn to understand how films reach the public through a collaborative, industrial, and artistic practice; how films work in a narrative sense; how they construct meanings for viewers; and how their formal techniques construct different possibilities for meaning and interpretation.
General Education Code
IM
Introduces students to contemporary concerns, issues, and topics of media and media criticism. With an emphasis on visual analysis, students develop conceptual tools to think critically about photography, cinema, television, video, and print journalism.
General Education Code
IM
Study of selected aspects of film, television, and/or digital media. Includes weekly screenings and historical/theoretical readings.
Instructor
Rick Prelinger
General Education Code
IM
Quarter offered
Winter, Spring
Examination of recent films classified as thrillers that approach technology (computers, robotics, biotech, the Internet, etc.) through suspense, anxiety, and paranoia. It will also address how technologically produced popular culture negotiates attitudes toward technological change.
General Education Code
PE-T
Through aesthetic, medium-specific and critical theories of electronic games, course introduces histories, ideas, and debates that inform critical game studies. Themes include: games and cinema; race, class, gender, sexuality and representation; visual/cultural studies approaches; topical issues in games.
General Education Code
PE-T
Examines the historical representation of sexual difference, orientation, and politics in film and video using cultural studies, political and economic historiography, and feminist and queer theory and paying special attention to intersections of U.S. political movements with filmmaking and reception.
General Education Code
IM