Computational Media

CMPM 164 Game Engines

Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine.

Requirements

Prerequisite(s): CSE 160 and CSE 160L. Concurrent enrollment in CMPM 164L is required.

Credits

5

Instructor

Angus Forbes, Adam Smith