Computational Media

CMPM 163 Game Graphics and Real-Time Rendering

Introduces real-time, hardware-accelerated graphics programming suitable for game development, visual effects, and interactive multimedia projects. Emphasizes contemporary shader-programming techniques and developing custom effects using game engines and multimedia software.

Requirements

Prerequisite(s): CMPM 120 (exceptions granted in special cases with permission of the instructor).

Credits

5

Quarter offered

Fall

Instructor

Angus Forbes