Computational Media

CMPM265 Generative Methods

In-depth exploration of algorithms for the automated generation of 2D and 3D models and content. Covers multiple approaches, including noise, grammars, genetic algorithms and programming, parametric design, and answer-set programming. Includes application of techniques to computer-game content and level design. (Formerly Computer Science 265.)

Requirements

Enrollment is restricted to graduate students.

Credits

5

Instructor

Adam Smith, Jim Whitehead, Michael Mateas